Release: Homeward From Afar (Orphans of the Stars, Book 3)

You didn’t read that wrong. This is a book release post. I know, right?

Earth is the cradle of humanity, but everyone outgrows the cradle.

The children and teens of the Innocence have seen things no one else, no matter their age, has ever lived to tell. Out of billions of humans scattered among hundreds of planets, they alone have the best knowledge of how vast the galaxy truly is. Now, it’s time to take a break, and where better than the birthplace of humanity, the center of human space?

For some, it’s a chance to return home, to see the changes time has wrought. For others, it will be a first impression they will never forget. Yet tensions are rising throughout the human worlds, and the Innocence is unwittingly fueling them. The youngest crew in history might be celebrities, but that fame also brings them into a brewing battle for hearts and minds of humans everywhere.

Homeward From Afar is the third book in my Orphans of the Stars sci-fi series, and it definitely hits the hardest of any so far. I started it in 2019, back before it was obvious that the world had gone mad. In fact, when I started writing it, I still believed it would release on Patreon! Now that the so-called elites have shown their true colors, this has become more of a private release. For now, you can only get it on Amazon in paperback or Kindle versions. (If you ask nicely, I’ll probably send you a proper EPUB in exchange for…something. I haven’t decided what yet.)

I’ve already finished the draft of Book 4, titled Time in the Sun. I’m about halfway through writing Book 5, On the Stellar Sea, but…I don’t know how much I’ll be able to finish. And the final three books in the series (Horizons Unseen, The Cradle Earth, and Suspended in a Sunbeam) probably won’t get done. I have a few notes for them, and I would love to write them. I just don’t think I have time before I enter a much longer sleep than anything the Innocence kids endured.

2023 Projects

I’m constantly dreaming up new ideas for side gigs and hobby projects. Anyone who read my posts before April 2021 knows that all too well. Lately, as my current job has begun to wind down and my relationship seems to be nearing a plateau, my brain has decided to kick back into high gear on this front. So here are some of the things I’m thinking about with my spare mental cycles. Some of them I’ll get to eventually. Some I’m already planning out. A few will likely never see the light of day.

Borealic

I haven’t done much with conlangs in the past couple of years. A few months back, I had another aborted start on an "engineered" language, this one based on a ternary number system. (The idea was to make something philosophical but also easily representable without words. I’m weird.)

Now, I’m doing serious work on what is my first real attempt at an auxiliary language. There are plenty of auxlangs already out there, of course: Esperanto, Lojban, and so on. Mine is slightly different, however. Instead of drawing on Latin as the primary source of vocabulary—or being some sort of amalgam of the world’s major languages—I’m developing a conlang intended as a pan-Germanic interlingua.

The core vocabulary is derived from actual Proto-Germanic roots, most of which are shared by at least two of the six major Germanic languages spoken today. Those are English, German, Dutch, Danish, Norwegian, and Swedish, for those of you keeping score at home. Icelandic, Frisian, and the other "minor" Germanic tongues also get their due, mostly as additional confirmation of a meaning that has drifted over the past 2500 years or so. (Gothic has been extinct basically forever, so I exclude it from consideration.)

In terms of grammar, "Borealic" (the external name; it calls itself "Altidisk") mostly follows the general pattern of West Germanic and North Germanic languages. Where these differ, I look for common ground, and I try going back to a common ancestor for inspiration. The basic word order, for example, is V2: verbs always try to fill the second slot in a sentence if possible. That’s a common theme throughout the Germanic world. So is a two-way tense distinction between past and non-past, with the future tense instead being indicated by an auxiliary verb.

My goal isn’t necessarily to create a conlang for everybody to use. No, this one is explicitly intended for purposes best described as nationalistic. Borealic is for the Germanic peoples of the world. It’s a way to connect with our shared culture, a culture that is increasingly under attack these days.

Borealic is what I’m working on as I write this post, so it’s the one I’ll probably be sharing soonest.

Word games

I still want to be a game developer, and I’m still working towards that goal. I have two concepts I’ve been fleshing out in my head, and I’m getting ready to start making something more concrete out of them.

First is "Fourwords". At its core, this is going to be a simple little fill-in word puzzle. Instead of a crossword, however, you get a chain of four different words. The last letter of one word is the first letter of the next, and all the words in a chain are connected by a theme which the player will see while working the puzzle. You get points based on the length of each word (they aren’t fixed, but are variable between 4-12 letters) and the perceived difficulty of the chain: more generic categories are considered harder, as are those for very specific niches.

I envision Fourwords as a mobile-first game. In other words (no pun intended), there will be sets of puzzles that unlock as the player progresses. I’ll have plenty of gamification elements thrown in there, and—as much as I hate it—probably some kind of builtin ad or IAP support. I’ll build it using the new 4.x version of the Godot Engine, which will be my first real foray into its new features. I imagine also needing a server to store player data and all that. Lucky for me, my "real" job requires me to learn AWS.

The second word game is much simpler, yet also much more complex. This one doesn’t have a name yet, and it’s little more than a Wordle clone at heart. It’s a Mastermind-like game using words of five or six letters; I haven’t decided which would work best. You have a secret word, and you have to try to guess what it is. If you’re right, you win! If you’re wrong, you get to see which letters are correct, and which ones are in the wrong places. Scoring is based on how many guesses you make and how long it takes you to get to the right word.

Since there are only so many words in the English language, this one necessarily has a well-defined endpoint. But I figure I can add in a timed mode with randomization to keep things a little fresh. Beyond that, the format doesn’t have much else going for it.

But here’s the kicker. This one isn’t going to come out on mobile. It’s not going to be on desktop, either. No, I want to make this game for a console. And not just any console, but a retro one. I must be getting crazy in my old age, because I am seriously considering making a game for the NES. That means 6502 assembly, low-res tile graphics, music that is more code than notes, and all those arcane incantations that game devs used to do. It’ll be a monumental undertaking, but what if I can pull it off?

Adventure

I’ve started writing again in recent weeks. Time is short, but I’ve been able to find an hour here and there to get back to On the Stellar Sea. Those poor kids have had to stay on that planet too long!

Writing on Orphans of the Stars has made me want to go back to the project I had originally imagined would accompany it. This one is almost another game dev project, but of a different sort. The Anitra Incident is technically a prequel to the novel series, but it’s one I plan to write as interactive fiction. In other words, you are the protagonist. The setting is about 200 years in the future, when humanity’s lunar and Mars colonies are up and running, and we now turn our eyes outward. A strange Main Belt asteroid catches our eye, and a manned mission is sent to explore it. What they—you—find will shock everyone.

That’s the gist of it. It’s kind of a CYOA game, kind of an exercise in descriptive writing, and hopefully a lot of fun. And the books have already referenced this particular era of the setting’s history, so part of me feels I have to write it. I’ll need to relearn Sugarcube, I suppose. Graphics should be a lot easier now, thanks to Stable Diffusion. I may even be able to do character portraits, something I never imagined I would be capable of. (That’s no joke. I’ve had great success generating portraits of some of the Innocence kids, and they make good writing references.)

Never enough

There are plenty of other things my brain has decided to focus on. Pixeme, my community-based language learning web platform idea, is starting to take shape. Concerto is another one I want to play around with some more; it’s a microkernel OS written in Nim, a language I’ve found that I really enjoy. Another one I just named yesterday is Stave: the goal with this one is to create a long-term stable virtual machine. As in really long term. I want to make a VM that will stand the test of time.

But I’ll get to that later. Right now, there’s so much to do, and nowhere near enough time to do it all.

Release: Innocence Reborn (Orphans of the Stars 1)

The time has finally come. Innocence Reborn, the first novel in my Orphans of the Stars YA space adventure series, is now available on Amazon KDP and in paperback!

Space is a frontier. Space is an adventure.

Levi Maclin was always interested in the vastness of space. He dreamed of sailing through the void, exploring new worlds, seeing alien suns. This summer, he hoped to have his chance. Instead of going to beach for their vacation, his family would travel across light-years to Outland Resort, humanity’s most distant colony, its farthest frontier. It was a getaway, an adventure, a dream come true…until it wasn’t.

Some vacations are ruined by hurricanes, others by blizzards, but Levi’s falls apart when a series of unidentified objects streak across the sky above Outland Resort. They aren’t meteors. They aren’t comets. They’re weapons, weapons trained on the resort and its whole world. Suddenly, his adventure takes an unexpected turn. As concern turns to panic, he can only think one thought: how did it all go so wrong?

Told through the eyes of Levi, his brother, and a number of other children and teens they meet along the way, this series is my attempt at making space acessible and fun in a way rarely seen today. Readers of all ages will find something to like about this one, I believe. The characters are young, thrust into an unpredictable and volatile situation that requires them to grow up fast, but they retain their youthful vigor and mindset throughout. While the science isn’t 100% rigorous (there’s FTL travel, for example), it’s far more than mere handwaving. There’s action, drama, adversity and triumph.

And there’s space. Lots and lots of it. Orphans of the Stars has space travel. It has ships, colonies, asteroid mining, domed cities, pirates, combat, and much, much more. Check it out on my Patreon in the Casual Reader tier or on Amazon for $3.99 (Kindle) / $11.99 (paperback), and remember to keep reading!

Meet the family

Innocence Reborn is my newest novel, the first in the Orphans of the Stars sci-fi series, and it’s coming to Amazon in paperback and Kindle formats on June 9! Remember to check out the free prologue on my Patreon, and enjoy this look at the story’s characters.


The primary story of Orphans of the Stars as a whole, and particularly Innocence Reborn, centers on children. Some are fairly young, some are nearing adulthood, but all are underage. As the story progresses, they come to be one big family. Not always a happy family, thanks to the events of the novel, but they all know they’re stuck together, that their fates are intertwined. So let’s take a quick look at each of them.

Main characters

First up are the “main” characters, those whose perspectives we see. All told, of the 17 on the Innocence roster, ten of them get time on stage in the first novel, with a few others having their chance to shine later in the series.

  • Levi Maclin, age 15, is a space nut. Oldest of three children, he’s enamored with space, and he loves the idea of traveling through the starry void. Adding to that, he has those natural leadership qualities that make him take charge in a pinch. Levi can get stressed, and his decision-making abilities aren’t always the best, but he feels personally responsible for those placed in his care, in a way that, for example, a military captain wouldn’t.

  • Justin Maclin, age 11, is Levi’s younger brother. Your typical preteen, for the most part, Justin tries to play the tough guy. He’s not a bully by any means, but he does consider himself very masculine. He likes cars, space fighters, action movies, and things like that. Anything fast and furious, anything that explodes. He’s good at making friends, too, as long as they’re other boys.

  • Gabriel Cross, technically the oldest boy on the Innocence at age 16, doesn’t want to be a leader. He’s more of a thinker, a problem-solver. At home in Amarillo, he’s on the track team, which leaves him very put off by the idea of a place where you can’t run. So he sometimes complains about being in space, but when there’s work to be done, he’ll do it. Of the whole group, Gabriel’s also the most paternal and charitable, especially watching out for his siblings by birth, but ready to help anyone in need.

  • Hanna Laviola, also 16, earns the title of oldest overall by a few months over Gabriel. She’s a native and lifelong resident of Marshall Colony’s capital city of New Venezia, where she has a summer job wrangling the children of the elite visiting Outland Resort. But she likes that. She loves working with children, and her career plans revolve around daycares, preschools, and the like. Ending up in a situation where she has to become the counselor to sixteen scared kids, all while floating around in space, never crossed her mind.

  • Ed Tran, age 15, isn’t a prodigy. He doesn’t consider himself a genius, and he isn’t even sure he wants to follow in his father’s footsteps. But his father is a doctor who talked his way into a paid vacation at Outland Resort, ostensibly to study the effects of its environment on visitors. Ed comes along for the ride, because it’s summer, he’s out of school, and maybe he can make a few friends among the upper crust. And he has picked up some medical knowledge, which is a good thing to have on a ship full of kids.

  • Lucas Joshi is only 13 years old, but his future is already planned. He’ll inherit the family fortune, and what a fortune it is: stock options, cash, property, and probably even mineral rights for a lunar crater or two. His mother is the bigwig in the family, and she taught her son well, showing him the ins and outs of business firsthand. As the proverbial rich kid, he doesn’t like interacting with other children without a reason, which leads some to see him as shy and withdrawn. But behind that quiet exterior lurks a growing intellect and a corporate-trained ruthlessness.

  • Mika Harriman is 14, and she’s a colonial girl through and through. She loves her home on Marshall Colony, and she can even stand Outland Resort. After all, her mom works there, so it obviously helps the colony. In most respects, Mika’s a typical teenage girl, and that makes her hard to describe in broad strokes. She has an intelligence and an analytical brain, which has led her to find interest in STEM fields, but her emotions sometimes get the better of her. At her age, that can lead to fireworks.

  • Tori McConnell, despite being 11 years of age, would boldly claim to have spent a decade in space. She really hasn’t, though. It’s more like five summers, a couple of winter breaks, and the occasional jaunt to an orbital station. All of that came in the company of her uncle, Glenn; her parents died when she was very young, and he took her in, adopting her and bringing her with him whenever possible. Tori considers herself a space expert, a model crewman, and someone twice as old as she really is.

  • Nic Cross, also 11, is Gabriel’s little brother. He just started middle school in the year before his big brother won a vacation to the stars, and he’s loving it. Strong for his age—he’s already the star of his school’s wrestling team—and loyal to his friends, he knows he’s not cut out to be the captain of a spaceship. Instead, he’d rather find other ways to help. All he wants is the chance to be in control of his own life, just like any middle child.

  • Derry Glass, age 12, is shy, slight, and smart. Although she’s very often timid and untalkative, she can get a bit…intense. Especially when she finds something she likes. On top of that, she’s good at reading a situation, at seeing the possibilities. While she saw quite a few of the other children at Outland Resort while her father was working on upgrading its computer network, she barely said a word to any of them, instead spending her days reading, watching movies, learning about the world around her.

Supporting characters

Though the story of Innocence Reborn is told through the eyes of these ten adolescents (using the term very loosely in a couple of cases), they aren’t the only important characters. The other seven on the ship feature prominently. They’re always around, and some play big roles later in the series.

  • Malik Almadi, at 14, is on his way to into high school, and he dreams of being a pilot like his father. Lucky for him, the elder Almadi got assigned to the defense of Marshall Colony. So, while school’s out for the summer, he gets to watch some of the very boring patrol work that goes on in a system on the outskirts of human space. That’s enough to satisfy Malik, even as he dreams of a more exciting life.

  • Reza Vinter, 13 years old, belongs to a prestigious New England family. His brother Karim even has a job working for the State Department, giving him the opportunity for a vacation. A chance to make connections, except that Reza is an introvert in the extreme. Bookish, quiet, and altogether nerdy, he’d rather be anywhere than a resort, let alone one 70 light-years from home.

  • Alicia Cross, youngest of three at 10, looks up to her brothers Gabriel and Nic. But she’s also her own girl, with her own life. She likes to explore, loves being adored as the “baby” of the family, and lives in the moment in a way her siblings barely understand.

  • Rachel Shao is a mere 9 years old, and she’s lived with her grandparents in New Venezia since she was 4. They’re all she knows. Rachel hasn’t really had time to grow much as either a character or a person yet. She paid attention to all her grandmother’s traditional cooking lessons, but not all the math classes at school. And she sometimes has trouble making friends, mostly because she’s quick to cry when things go wrong.

  • Aron Alvarez, 10, is the last of the Marshall colonials. He’s a gamer, and another child of an Outland employee. But he’s never once been in space, and it shows. He gets sick. Even after he grows accustomed to a lack of gravity, he’s still not comfortable swimming through the air. Fortunately, two other boys about his age take him under their wing, but he’d just rather play games. He’s got a lot of them, and he sometimes feels like he’s the only one who knows how to keep them organized.

  • Sora Okada, another 9-year-old, doesn’t have much to show for those years. She’s a fairly average student, quick to startle or scare, hard to talk to. Just being on a new planet overwhelms her, and that’s before she ends up on a spaceship, separated from her family, with only a bunch of strange kids for company.

  • Holly Maclin, youngest of the lot at 7, is Levi’s little sister. It’s hard to talk about her without spoiling the novel, though. Here, I’ll just say that she’s fond of her brothers, and that she is young enough that wonder comes from more than space for her.

Through the eyes of a child

My novel Innocence Reborn is coming to Amazon in paperback and ebook form on June 9! You can check out the prologue absolutely free over on my Patreon starting February 9. In the intervening months, I’ll use this space to talk about the setting, the characters, and the writing process for what has become one of my favorite stories.


I’ve said before that I enjoy writing child characters. There’s something to be said for the simple pleasure of seeing the world from the point of view of a boy or girl. Immature by our standards, innocent, sometimes bewildered by the world around them, they can yet see a wonder that we adults have lost. When written well, a child’s perspective can be beautiful, if for no other reason than it takes us, the readers, back to childhood ourselves.

In the past, I have written numerous stories revolving around children, and quite a few had teens or even preteens as the protagonists. Lair of the Wizards, for example, revolves around a group of teenagers (and, for one of them, his 8-year-old sister) finding a secret base full of advanced technology. Two of the short stories of The Linear Cycle are told from such a perspective, as well. “Either Side of Night” tells of 11-year-old Dusk’s journey from a scared boy in a world gone mad to a veteran soldier of a zombie apocalypse, while “The Final Sacrifice” is the heartbreaking story of Tod, the bullied teen who discovers the deadly secret of the power within his blood.

Those are all great stories. Even “Miracles” isn’t too bad, and it’ll be better once I finally edit it; that short, which I used to use as my introduction, concerns twins, Thomas and Mira, on their way across the Atlantic in the 1730s, and it was my first completed work centered on children.

It hooked me. When I finished “Miracles” back in 2015, I knew it wouldn’t be the last time I explored the perspective of youth. Lair came not longer after—well, it started around then, at least.

Let me admit right now that I am not a fan of anime. I don’t know what it is, but something about the Japanese style of animated entertainment, in all its various guises, rubs me the wrong way. Maybe it’s from growing up on a steady diet of Hanna-Barbara and MGM cartoons. Maybe it comes from never really going in for JRPGs until I was in my 20s. Whatever the case, I just don’t “get” anime. Sometimes the animation itself bugs me. If not that, then the overwrought drama in the voice acting. And if I can get past both of those, the beats of an Asian story don’t align with the Western sort I know and write. No matter what, my mind will find some reason for rejection.

That’s not to say I haven’t tried. And the premise sometimes catches my attention, even if I’m turned off by the presentation. That was the case for Sword Art Online, for instance. Watching the first two episodes of that (because my brother had it on while I was playing on his gaming PC) helped inspire my novel Before I Wake.

Inspiration struck again a few years ago. The circumstances were the same: I was playing, if I recall correctly, Civilization IV. Something that really doesn’t trigger my storyteller instincts, for sure. But my brother’s TV habits caused me to see the first episode of Mobile Suit Gundam: Iron-Blooded Orphans. Once again, I wasn’t hooked, but I was intrigued.

Many of my stories come about because I see a concept or topic and think, “What if I wrote that?” That’s how it was with The Linear Cycle: what if I wrote something like The Walking Dead? Heirs of Divinity (I will release that book one of these days, I promise!) was my attempt at crossing Neal Stephenson’s The Baroque Cycle with Harry Potter. And the Otherworld series, as I’ve stated in the past, came as a direct response to Stargate Universe‘s cancellation.

So here I am, watching a reasonably hard sci-fi story about a group of kids who have to grow up fast on a spaceship. Could I write that? What if I did? At the same time, I had started getting very heavily into The Expanse by James S. A. Corey, a somewhat different envisioning of a future involving interplanetary colonization.

Those two, then, were the ingredients for my special concoction. But I knew I would have to give it my own flavor.

The premise

I titled my series Orphans of the Stars. That’s a nod to the anime that provided the seed, obviously, but I feel it’s one of my best titles nonetheless. As a hook, it just sounds so right. The first book I named Innocence Reborn, a phrase derived from a line in the Nightwish song “Bless The Child”. And those two names were portentous in a way I didn’t expect at the start.

If you’ve read my articles on here, you know I’m a worldbuilding nut. And a space nut. This was my first attempt at space-based science fiction, and I wanted to do it right. So I set out to create a story, a universe, I would want to experience.

First off, I wanted something not too Star Trek. Not because I don’t like it, but it’s been done to death, and there are aspects of that universe I think are out of place. So this isn’t a utopian future, nor is it the capitalist dystopia of The Expanse. And I didn’t go for the ultra-hard style of sci-fi that the purists prefer, because the idea I had requires some bending of physics.

In the end, I made three main breaks with our world. First, in the Orphans setting, FTL travel is possible through something broadly similar to hyperspace or warp drives. Travel between star systems does take time, but not the ages we would need. This allows for colonization of terrestrial planets, which are common enough to make that worth the effort. (This isn’t so outlandish that it’s unbelievable. Current estimates place the number of potentially habitable worlds as high as 1.6 per star.)

Second, my setting has viable reactionless propulsion. This is technically a violation of Newton’s Third Law, yes, but 2016 brought out a number of possible loopholes in that law. Emdrives, the Mach Effect, and Q thrusters were all being talked about as the next big thing, and it still seems to me that something like the Unruh Effect can allow for a much more efficient conversion of energy to acceleration…if we can make it scale. The Orphans-verse can, though no one in it knows precisely how it works.

Finally, the humans in this story have developed a form of cryogenic stasis that can be used in a pinch. Best of all, it’s even reversible! This one was absolutely pivotal to the plot, so I don’t even care how unbelievable or unrealistic it is. Stasis, suspended animation, or whatever you call it, it’s in.

Other than those, the setting for Orphans is…humanity. Give us about 400 more years of development, a few superscience techs, and off we go. Maybe I’ve been conservative in my projections. I hope so, but time will tell.

So, the book has spaceships, including some specifically intended for defense. Humanity (I always use that term rather than “mankind” in the story itself) has expanded from our cradle of Earth into the stars. Colonies on the Moon and Mars, the former being more an Antarctic-style base than a place where people live, came first. Then, a planet in the Alpha Centauri system, which may or may not be Proxima b. And we went on from there. By the time of the prologue, our most distant reach is about 70 light-years away, around a small star named Kiosa—the name was the result of an algorithm I developed.

Kiosa hosts an Earthlike planet, so of course people would try to live there. Now, a peculiarity of the setting is that essentially all off-world colonies are isolated, whether underground or in domes. Marshall Colony, sitting near a bay on Kiosa’s habitable world, is one of them, comprising three domed cities and an outlying resort. Outland Resort, rather, the place to go when you really, really want to get away from Earth.

Now, you’ll notice that there’s one thing missing from this setting that’s present in just about every other sci-fi story not intended to be excruciating in its realism. “Where are the aliens?” you might be asking. Well, that’s to come, but first, back to the children.

The crew

Levi Maclin is fifteen years old, and he’s essentially me at 15: enamored with space. As luck would have it, his family has saved up enough money to go to the greatest resort in the galaxy for their summer vacation. It’s through his eyes we look in the prologue, and that establishes what I feel is the series’ most important aspect: the wonder.

Space is wonderful. I’ve thought that for decades. As a child, I eagerly read and watched anything to do with space, from accounts of the Apollo missions to planetary tours on PBS to that awful Space Camp movie. Which, come to think of it, might have been another inspiration.

With Orphans of the Stars, I wanted to recapture that feeling I had when I first imagined floating in zero gravity. I wanted to envision what an impressionable youth would feel upon leaving the entire solar system behind for the first time. In the prologue, a lot of that comes through. Levi floats. His sister Holly, a mere six years old, swims through the cabin of the shuttle transporting them to the cruise liner. The middle child, Justin, gets sick, because that’s a thing that happens, too. My books are real. My characters face real problems.

Those three are the most important characters for the prologue, but the rest of the book adds in quite a few more, none of them what we would consider adults. Gabriel Cross, a teenaged genius from Texas, meets Levi along the way, and they start to become friends. His siblings and Levi’s hang out together in the resort, and all of them recognize that they’re not the upper crust of its clientele.

Some of the others are. Lucas is the son of an important executive, Reza the younger brother of a State Department official. Derry’s father has money, but he’s there to do work for the colony, not to relax in a bungalow. Ed’s father pulled the old trick of getting a vacation in the form of a grant.

A few of the children, by contrast, grew up on the colony world. Hanna actually has a summer job at the resort as a kind of kid wrangler. Aron and Mika both have mothers employed by Outland. Rachel might not have been born there, but she lives with her grandparents and barely remembers the planet that was her first home.

The rest all find ways to get mixed up in all this, too, because the events at the prologue’s end bring them together, whether they realize it then or not. Once the meat of the story starts, all sixteen come onto the stage, and they find themselves in an untenable position: adrift and alone, lost in the void of space.

I’ve written disasters through a child’s eyes. That was “Either Side of Night”. With Innocence Reborn, I wanted something more. The children who become the ship’s crew have already survived the disaster. Now, they have to work out where to go from there. They’re not heroes, even if some of them wish they were. No, they’re just…kids.

As this is an ongoing series of full-length novels, I get to explore that dynamic. Everyone has to grow. Some are growing in a different way than others, and that makes this very much a coming-of-age series. But they all have to learn how to act mature, how to perform tasks intended for someone much older. And sometimes they fail, because they’re not perfect. They’re not larger than life.

But they’re still awed by the wonder of it all. That’s what I was going for, and I really think I got it.

Release: Beyond the Horizon (Orphans of the Stars 2)

Let’s get back to space. Back to the future, even.

They were lost, but they found themselves. Now, they will find a piece of their past that brings about a new chapter in humanity’s future.

Seventeen children inherited a ship, a mission, a legacy. Few among them truly understand what it means to be an officer, an engineer, or a medic. Youth is bold, however, bold and adventurous. Thus, the immature crew of the Innocence yet believe they know what they are doing. They believe they can navigate not only the endless void of space, but also the turbulent waters of life, a life marked by their shared history.

Something lurks out among the stars. Something turned these young people into orphans, into the last survivors of Marshall Colony. Only they have seen the truth and lived to speak of it. Only they are prepared to find what lies beyond the horizon.

I was really excited when I released Innocence Reborn last year. Rarely have I ever felt so good about a book, like it had so much promise. Maybe I consider Nocturne my best work, but Innocence Reborn was by far the most fun.

That’s all I ask from the Orphans of the Stars series. It’s my chance to have fun, to show that space opera and science fiction can still be fun. Whatever you think about our future, the one I’ve created in these books is bright. In my darker times, it’s one of the few lights that shines through. In better days, it outshines the sun.

You can head on over to my Patreon if you want to check this one out. It’s currently in the Serious Reader tier, which requires only a monthly pledge of $3. A cup of coffee, a small meal, or the future. It’s your choice.

And, in case you’re wondering, I’m already planning out Part 3 of Orphans of the Stars, tentatively titled Time in the Sun. Keep watching this space for more info on that.

Orphans of the Stars setting notes 3

The world—rather, the universe—of Orphans of the Stars is not quite ours, but it’s meant to be much closer to that than some other futuristic space settings. To that end, I’ve gone into my usual serious level of detail in worldbuilding, in hopes of creating something that stands the test of time. While I’m well aware that no setting can be completely without fault, I like to think that I’ve avoided most of the more obvious flaws.

The important places

Aside from Earth itself, which only appears directly in the Innocence Reborn prologue, the galaxy is a vast expanse full of interesting places. Obviously, the most prominent features of our Milky Way (and the slightly different one of the setting) are the stars themselves. Ours is one of billions, and a fairly ordinary one. Sure, it’s in the top few percent in terms of size, and it’s the only one we currently know of to hold habitable and inhabited planets. But that’s a limitation of our present technology. Future telescopes and instruments will be able to find “Earth 2.0” out there, and one of the primary assumptions of my Orphans setting is that the so-called “Rare Earth” hypothesis is dead wrong.

But let’s back up. As I said, we’ve got billions upon billions of stars out there. All of them, however, are quite far away. To reach them in any reasonable amount of time requires bending, if not breaking, the known laws of physics. That’s one of the few times I explicitly do so, and I’m not afraid to admit that I employ a bit of hand-waving to get there. (Remember that the stories are from the perspective of children. They wouldn’t know the specifics. Yes, that’s intentional on my part.)

I do give FTL travel a number of limitations, mainly for storytelling purposes, but also following some fairly obvious rules to make the process seem more realistic. For instance, it’s limited to the ship, not the surrounding space. There are no hyperspace pathways or subspace tunnels. And that means spacecraft moving faster than light are isolated from “normal” space. They can’t communicate, because they’re outrunning light itself, including EM signals. And radar, so they’re also flying blind. It gets them where they need to go, but there’s always a margin of error, and it sometimes happens that a ship has to spend more time finding its way once it reaches its destination than it needed to get there in the first place.

Those destinations, wherever they are, share one common feature: they’re meant to be plausible, given the assumption of terrestrial planets being common, but advanced lifeforms coming around much less often. The colony of Marshall, seen in the prologue of Innocence Reborn, orbits a star that really exists, one that has no known planets as of 2017. Maybe TESS or Gaia will find something that completely invalidates my efforts, but I hope not.

The same goes for Malacca Colony, the next destination of the renamed Innocence. I described it in some detail in the last part of this series, but now I’d like to talk about it from a wider perspective. Again, it may not be real. It almost certainly isn’t, in fact. But there’s no data I know of (as of this writing) that proves it can’t exist. And that was my goal.

Port of call

Since the world named Malacca figures so heavily in Innocence Reborn, I think it deserves a bit of screen time here, as well. First off, it is a colony world. It’s only got a few hundred thousand people living on it, and they all do their best to prevent contamination of the local biosphere. For the planet does have native life. Not much, and almost none on land, but there’s something there.

Canonically speaking, Malacca Colony suffered a very recent (in geologic terms) mass extinction event. That killed off what little land-based life there was, especially as this particular event was part of a “Snowball Earth” type state. Based on the planet’s orbit around its star, as well as influences of its neighbors and the other two components of the system (it’s a trinary, and the other two stars were only resolved as distinct in 2015), I saw this as highly plausible, and a good explanation as to why humanity felt comfortable “invading”. The colony of Pele, constructed on a volcanic archipelago, has a research center dedicated to studying the extant marine life, and that may come into play later.

Other than that, the world orbits at a greater relative distance, making it colder than Earth overall, and that factors into the colonial experience. Kids get cranky when they’re cold, and that shows in the narrative. But there are other effects, too. The same goes for the planet’s lower gravity, about 70% of Earth’s. People who live their whole lives there tend to be taller. Falls aren’t as painful. Combine that with the lower body temperature (another adaptation), and it’s not too great a leap to posit that they tend to have better cardiovascular health than their homebound counterparts. On the downside, it’s harder for them to adapt to the heavier pull of Earth, and so it goes for a bunch of still-growing children who live there for months.

Beyond the physical characteristics, there’s not a lot to say. I’ve already mentioned the five colonies, and the book itself goes into the reasoning behind that, albeit from a story-internal point of view. From the outside, I’ll say that I wanted the opportunity to have competing factions, even if I didn’t use them. And I think it shows an important part of the setting: humanity is not unified. We—or our descendants—are not exploring the galaxy as a single race. Our divisions, as we know them today, might not exist, but division itself is a constant. With what happens at the end of the sequel (which I won’t spoil for you, as it’s not finalized just yet), that may turn out to be a mistake.

This series isn’t, though. It’ll keep on going, because I’ve only scratched the surface. And I like talking about this kind of thing. I like throwing out my ideas in these behind-the-scenes specials. So I’m going to continue this, but probably not every month from this point forward. Whatever happens, I hope you’re enjoying this look into a possible future as much as I’ve enjoyed creating it.

Orphans of the Stars setting notes 2

So I’m back. Since the last post about this series, I finished the draft of the second novel, Beyond the Horizon. It’s a little different, in that all the flashy space battle action is at the beginning. That, I think, gives it more tension, because you’re expecting more with each new step. I also left the story on something of a cliffhanger, which means I really should work on Book 3.

But that’ll come later. Today, let’s delve deeper into the setting of Orphans of the Stars. First, we’ll start on Earth. Home sweet home.

Lay of the land

After five centuries, you might expect Earth to be unrecognizable. After all, 500 years ago, there was no USA; there were barely even colonies in the Americas. China wasn’t communist, because communism didn’t exist. The Middle East was a different sort of morass than today. And so on. On the other hand, it’s a bit of a modern conceit to think that our current institutions are stable, that they’ll last forever.

For the Orphans setting, I’ve gone more towards that latter end of the spectrum. There are changes, but the broad strokes aren’t too different from what we know today.

First up, the US still exists in my version of the 26th century, and it has mostly descended into the corporate-controlled dystopia whose birth we’re watching in our era. California and New England remain bastions of liberalism (in both senses of the word), evangelical Christianity has lost a lot of its support, and the extreme polarization of nowadays has come and gone. Americans in the setting still hold both the First and Second Amendments in high regard, pointing to them as proof of American exceptionalism, even if they have been weakened severely through the centuries.

Across the pond, while the EU eventually broke up in my extrapolation, it reformed mostly along the same lines. Britain is in a curious spot, as it asserts its independence (Northern Ireland, I’m assuming, rejoined the rest of Ireland) and leadership of a Commonwealth trade pact, while also considering itself a member of this “new” Europe. Many of the other countries of the continent are in much the same position as today, if a bit more extreme. The Scandinavian nations, for instance, have an even heavier focus on quality of life. (Earth’s oldest living human at the time, as I mention briefly in the first chapter of Beyond the Horizon, is a Danish woman.)

Outside the Western world, things are a bit more hit or miss. Russia fell into decline, China gobbled up North Korea, some Pacific islands sank due to rising sea levels (and new ones appeared when the waters receded during a cold snap circa 2300), and so on. Essentially every equatorial nation profited from the rise of cheap, accessible spaceflight: Ecuador tried—and failed—to build a space elevator, while a spaceport in Luanda is the only reason most people even remember Angola exists. And the Middle East, well, it’s still the Middle East. Even 500 years isn’t enough time to fix that.

Slip the surly bonds

An adventure story set in space really needs places to go in space. And, since I’ve already established that Earthlike planets are common in the galaxy, and that FTL travel exists and doesn’t cause any ill effects to the universe at large, it’s only natural that humans would eventually begin to build colonies away from the mother planet.

First of those is Mars. The oldest and largest Martian city, in my setting, is actually named Tesla. (Because of course it would be Elon Musk that started it.) There are others, started by offshoots of the initial colonial push or later ventures. Terraforming remains a distant, if obtainable, goal. (For Mars, it’s considered okay, because there’s no discernible native biosphere.)

The Moon, by contrast, doesn’t have much of a permanent population. It’s more like Antarctica today, or offshore drilling platforms. People live there for a time, mostly to run experiments or oversee resource extraction, but they don’t stay there. That’s partially from the lunar dust problem, but also because of the known existence of other terrestrial worlds. Our nearest celestial neighbor just isn’t prime real estate.

The same really goes for most of the other parts of our solar system. Jupiter’s moons are interesting, the asteroids are valuable, and Titan continues to enchant those who ponder its mysteries, but my setting (as opposed to, say, The Expanse) makes interstellar journeys possible before in-system colonization really gets off the ground. Thus, most of the Sol system is left to automated mining and collection, with a few manned research stations and the occasional torus or O’Neill cylinder construction for those who really do want to live in space.

Economics of colonialism

That, more than anything, is my main assumption. With the galaxy (or at least our little corner of it) open to humanity, wars over living space really have no need to exist. Rather than fight a bloody war with only the barest hope of success, separatists, if they don’t mind packing up and leaving, have any number of places to go. Which brings us nicely to the colonies themselves.

Human colonization of the stars, in this setting, proceeded in waves. First, the initial push was more of a “can we do this?” kind of thing. Terrestrial planets in the Alpha Centauri and TRAPPIST-1 systems (I hope nothing in the next few years makes these impossible!) were first, because they were known quantities by that point, as well as good testing grounds. A few others then followed, once good news came in. This, I assume, would be in the latter half of the 23rd century.

Next were the profit-seekers. Larger corporations in our time have values exceeding the average country’s GDP; in future centuries, absent a revolution in the way we think, I see no reason why that would change. Thus, private spacefarers began setting up their own colonies in the systems that looked most profitable, a land grab and gold rush combined. For the most part, they would stay somewhat close to Earth, if only for the ability to easily escape if things went wrong. But one colony, named Marshall, was founded specifically to be on the frontier.

For the most part, the early 25th century continues that trend, though the attacks on Marshall (the prologue of Innocence Reborn) ultimately result in a 50-year moratorium on claiming new planets. Instead, new colonies are only allowed on worlds which already have a human presence. They’re big enough, after all.

The end of that ban, however, changes the game just a little. Now, instead of one group running off to take a new planet entirely for themselves, Earth’s governments (national, corporate, and larger organizations like the UN) have agreed to restrict the practice to partnerships. That’s why Malacca (the main “base” colony for the second half of Innocence Reborn) has not one colonial government, but five.

That’s the “current” era of colonization, in terms of the setting. It ends up being slightly cheaper overall, so the corporate bean-counters like it, and there’s less risk of a catastrophe, so risk-averse types feel a little better. And that opens up the many worlds to smaller groups. Marginalized sects were some of the first: Palestinians, Rohingya, Marxists, supremacists of every stripe. Utopia-seekers also joined in, as well as experimentalists who wanted the chance to try out different social philosophies.

I specifically designed Malacca to house one of each type of colony, purely to illustrate that. Rosaria, where the orphans make their new home, is a fairly typical corporate state, a company town projected into the future. Yuan Yang is the (Chinese) government-run colony, which keeps both its culture and economy very close to home. Windmore is a social experiment run by Brits wanting to try out direct democracy; it has the most distinct cities, but they’re all much smaller, and that’s how they like it. Pele is the research center, run by North American universities, with the feel of a college town. And Little Eden, though it hasn’t appeared on screen just yet, showcases the utopia option—specifically, that’s a retro-revival of older forms of Christianity.

All in all, with hundreds of colonies in existence at the time of the “main” storyline, there’s plenty of room for a writer to play around. And I fully intend to. I would like to do a few shorter stories set in different parts of the Orphans setting, those not touched by the all-kid crew of the Innocence. And I wouldn’t really mind if others wanted to do the same. Just ask, and I’ll be happy to help.

This is the end of this part, but not the extended postmortem that is this series. I hope to be back soon, because there’s still so much left to say.

Orphans of the Stars setting notes 1

With the recent Patreon release of my novel Innocence Reborn, I want to take a closer look at the setting I’ve created for the series as a whole. After Otherworld, it’s second in terms of level of detail, and being a futuristic science fiction setting means it requires a completely different sort of worldbuilding. So here we go. This may or may not become a regular miniseries. We’ll just see where it takes us.

By the way, this post is obviously going to have major spoilers for the book, so you can’t say I didn’t warn you.

Timeline

Although it’s never explicitly stated in the text (mostly because I don’t want it to be too obvious when I get it completely wrong), I do have a sketch of the setting’s timeline. The Innocence Reborn prologue, for instance, is supposed to take place in the year 2432, while the main body of the story is set over a century later, in 2538. Plenty of time to develop technology, etc., but not so much that humanity is completely unrecognizable. That was what I wanted, though I did have to make a few assumptions to get there.

Almost all of those are currently backstory, and we’ll get to them a bit later. Before that, I do have to mention one of the most fundamental conceits of the setting. See, it’s intended to be slightly “harder” than a space opera, in that most things are within the laws of physics as we know them. There is faster-than-light travel, because that’s central to the story I wanted to tell. And that causes a bit of trouble with causality and even basic timekeeping. So 2432 is the time on Earth, but current physics tells us that ships traveling FTL would effectively be going back in time, which makes things difficult.

Well, that’s because of relativity, and the handwaving for Orphans of the Stars is that relativity isn’t quite correct. You’ve got a few loopholes, so to speak. (Behind the scenes, the story universe is, in fact, a simulation that explicitly or accidentally allows such “exploits”. The characters don’t know this, of course.) It also means there’s something like a universal or preferred reference frame, which may or may not solve the timing problems.

Assumptions

Now, on to those assumptions. The other ones, I mean.

As I said, FTL travel is possible in the Orphans universe. It’s not instantaneous, but it is possible. That opens up the galaxy to human exploration and colonization. And that leads to the next big assumptions. First, Earthlike planets are relatively common, especially around G, K, and M stars. This is a simple extrapolation of current findings; estimates using data from the Kepler mission indicate that the Milky Way could host billions of terrestrial planets, with a fairly good percentage of stars having them in the habitable zone. And that’s not counting those slightly smaller than Earth orbiting medium-size stars like ours.

Second, and less supported by the data, is the idea that life is also relatively common in the universe. The vast majority is single-celled (or the equivalent); sentient, advanced aliens are considered fiction even 500 years in the future. Spoiler: boy, aren’t they surprised?

Other assumptions include simple, workable fusion power, ramped-up manufacturing capabilities (including orbital and deep-space), ubiquitous computing, usable cryogenic suspension, and quite a few other technological improvements. On the other hand, I assume that genetic engineering doesn’t become a huge thing—it’s mostly used for treating diseases and disorders rather than making wholesale physiological changes—and AI never gets to the “destroy all humans” stage. Yes, there are expert systems, and automation has made many jobs obsolete, but human decision-making still beats that of computers. It’s just that AI simplifies things enough that even a bunch of kids can fly a spaceship.

More importantly, there are a few sci-fi staples that don’t exist in this setting. Chief among those is artificial gravity: when the Innocence (or any other ship) isn’t accelerating, the people inside are weightless, and that causes problems. Well, problems and opportunities, because we are talking about a bunch of kids. Also absent are tractor beams, shields, transporters, and other such “superscience”. Terraforming is possible, but it’s been avoided so far out of respect for native biospheres. Antimatter is horrendously expensive, and more exotic particles are as useless commercially as they are today. Nanotechnology hasn’t advanced quite as much as one would expect, and cybernetic augmentation, including direct neural interfaces, ultimately turned out to be a fad.

Reasoning

I could have gone all out on this setting. I could have made it one of those where it’s so far into the future that it’s effectively magic. But I didn’t. I didn’t think I could pull it off.

Mostly, this series started out as an idea I had when writing Lair of the Wizards, a fantasy novel I’m putting out next month. That story is set in a borderline-Renaissance world where people with advanced technology existed, and they left some of it behind. It’s Clarke’s Third Law, but seen from a different point of view, one where we are the sufficiently advanced race. By and large, the characters are children, adolescents, or young adults, and that made me wonder if I could write an adventure-filled, yet still scientific, space drama revolving around characters of similar age.

As it turns out, I can. Maybe it’s not good, but I like it, and I’ve always said that I write stories primarily for my own enjoyment. The same is true for the settings themselves. Just as Otherworld is my linguistic playground, the Orphans universe (I still need a catchy name for it) has become my futurism playground. It’s where I get to play around with the causes and effects of science and technology, then go and write books about what happens when a bunch of kids get involved. And that’s what I’ve done. In fact, two days before writing this, I finished the sequel to Innocence Reborn, titled Beyond the Horizon, and I’m already coming up with ideas for Book 3.

Settings can be as deep as you want to make them. With this one, I’ve found one where I just want to keep on digging, and so I will.