As usual, I have a ton of different things I’m working on in my spare time, but I’m prioritizing some of them. I really do think these few are "big" enough to deserve being called out now, so here goes.
Altidisk
Altidisk is my latest and now greatest conlang project. In about a year and a half, it’s grown to a lexicon of almost 6000 words and a corpus of nearly 15,000, which makes it far bigger than Suvile, Virisai, or any other language I’ve created. And this is the first one I’ve seriously constructed for other people to speak, which is one reason why I’m able to be so productive with it. I have incentive.
I also have the relative ease of Altidisk being derived from Proto-Germanic in a lot of ways, and thus more of a cousin to English than something completely a priori. That means a great amount of overlap in grammar and vocabulary, although there are some "false friends" in there, owing to linguistic evolution over the past couple of millennia. (As an example, quick in Altidisk is pronounced the same as in English, but doesn’t mean "fast" so much as "alive". This is, in fact, the original connotation of the English word, too.)
At the moment, I’m about 75% of the way through a personal translation of The Little Prince, thanks to seeing someone on the old mailing list doing that. It’s the biggest translation project I’ve ever done by a wide margin, clocking in at nearly 12,000 words already. I probably won’t release it publicly, but I may post snippets and use extracts for the grammar sketch that I want to get out by the end of this year.
Pixeme
I’ve talked about Pixeme before, and it’s something I’ve been kicking around for years now. The basic idea is similar to Tatoeba, in that it’s a crowdsourced translation site. But Pixeme is different because it’s image-based. Instead of a simple word or phrase or sentence, you’ll see translations of a sentence with an image associated.
The more I think about the concept, the more I’d like to develop it. One important aspect is the "topic" of the image, and that’s something I’m not quite sure how to convey. For example, if you see a picture with a woman walking a dog through a park on a sunny afternoon, which part of that are you highlighting? Yes, "all of them" is an acceptable answer, but it complicates the structure, and it can lead to ambiguity.
But the basic principle is one I’ve tested on myself. Granted, I don’t learn in the same way as most people, but I’m also old enough that I can’t properly learn a new language, so I’d say that evens out.
What I still haven’t decided—and this is the reason Pixeme has never really gotten going—is which tech stack I want to use. I’m tired of Python and FastAPI. I deal with them at work all the time, and I want to try something different. Unfortunately, most of the other good options are equally flawed, whether it’s from being shackled to a horrible server-side language (Nest.js, Phoenix) or developed by people who promote the genocide of my race (Django Ninja).
Board With It
Out in the real world, I don’t do much, but that’s something I’d like to change. Over the past couple of years, I’ve considered an idea that…well, it’s out there. I’m calling it "Board With It", because I like puns, and it’s a fairly simple concept. Basically, it’s a nonprofit that helps children and teens (and possibly young adults later on) to learn critical thinking and social skills through playing board games.
Okay, not just board games. Since I initially thought of it, I’ve expanded the scope of Board With It to include RPGs and card games. Tabletop, in general, though definitely not a TCG or CCG like Magic: the Gathering. I want to teach kids how to socialize, not get addicted.
It’s not a bad idea. It just takes a lot to make it work. Time, mostly, which is something I’m perpetually short on. Space, preferably a public or semi-private space. (I’ve even considered looking for a church around here that would offer a classroom or something!) Oh, and volunteers: the beta test I’ve envisioned is a four-week trial run consisting of eight sessions, each about 1-2 hours long. The first few sessions would introduce the kids (ages 8-12) to tabletop gaming in general, as something more than just playing Monopoly or Risk with your family. Then would come the emphasis on gaming as a social hobby that also trains your brain. Simple.
Microcosm
Last, and most recent, is Microcosm. This is kind of an umbrella project, and isn’t yet well-defined. My hope for it is that it becomes a community project for retro computing, low-level programming, microcontroller-focused maker work, and things like that. Basically anything running on the really, really low end. Think 6502s, or tiny MCUs that cost a buck apiece. There would be tutorials, dev tools, links to articles, and so on.
Really, because this one is so vast and nebulous, there’s not much I can say about it yet. On the other hand, it feels like the one that’s the most fun, and fun is something I desperately need these days. So keep watching microcosm.works for that…once I put something up, that is.