Godot game, part 2: Abort, retry, fail?

I don’t believe in fate. Problem is, fate doesn’t seem to care.

The week started off just fine. I got a bit of work done on the game late Wednesday night and early Thursday morning. Then, disaster struck.

For most of the next few days, I was almost totally bedridden, shivering and sweating in turns, coughing my head off, getting dizzy every time I stood up, and generally feeling awful. I figured it was nothing more than the usual allergy flareup of late spring/early summer at first, but as the days wore on, I suspected something more was afoot.

It was my mother’s idea to take me to the ER yesterday evening. I’m a poor, white man living in the rural South, so that’s effectively my only option, and it’s one I only like using as a last resort. When I go, it’s more to find out exactly what’s wrong with me than out of any hope that they can fix it. The ease of mind is just as valuable as the diagnosis and treatment.

After a 20-mile drive down there (again, rural South) and about half an hour of waiting, the doctor gave the verdict: bronchitis. Nothing worse than that, thank goodness, but that’s already bad enough, if you ask me. In the grand spirit of American doctors, he gave me a round of antibiotics (for what is probably a viral infection, naturally) and some lovely opioid-based cough syrup that is about as appealing to me as the coughing itself. Honestly, I can’t complain too much; I know from experience that there’s only so much you can do for bronchitis, apart from letting it run its course. But my mind is at ease, and that’s a far better medicine.

What does this mean for my grand “Godot Game Month” project, you ask? Well, total failure. Nothing less. Even if I felt 100% better today, I doubt I could work hard enough to catch up on the days I’ve lost. And I don’t feel much better. (Just as I wrote that sentence, I had another mild fit of coughing. Fortunately, nothing bad came of it. Correction: more bloody mucus. Yay.)

I know my limits. I know how far I can push them. I hate to admit defeat, but I am well aware when something is beyond my capability. This is one of those cases.

So, to sum up, the game is on hold, indefinitely. Once I get at least somewhat healed, I’ll start working on it again, but as a long-term project, something I do in my spare time. I tempted fate with this idea, and she slapped me down for it. I’ve learned my lesson; it won’t happen again.

As for the other posts, I have a nice queue full of them, enough to take me through the middle of July. Those will proceed as scheduled. Hopefully, by the time I need*to write again, I’ll feel like doing it.

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