I’ve finally done it. I’ve made a game.
Okay, okay. It’s just a demo for now, but it’s complete in that regard. It’s called Crux Eternal (the name is an inside joke, I’ll admit) and it’s a simple puzzle game based on the “Kakuro” or “Cross Sums” puzzles I’ve worked since I was a kid. They’re a bit like Sudoku mixed with a crossword, and they can be surprisingly difficult.
This demo version includes 15 puzzle configurations, all in the smallest size that made sense to me. There’s a timer, and the game does track your best times for each configuration. Puzzles are randomly generated to fit the pattern, so there’s some replayability, as well.
I’d certainly love to flesh out Crux Eternal into a full-fledged game. This was the first time I’d brought a Godot project (or any gamedev project, for that matter) from inception to completion, and I’d like to keep it going. I also have a few other game ideas rattling around in my head, though, so maybe I’ll work on them instead.