Under the wire once again. Today’s the last day, and I finished the last book last night. At last. I have reasons for my tardiness, and I hope to explain them in the near future. For now, let’s worry about reading.
Fantasy
Title: A Crucible of Souls
Author: Mitchell Hogan
Genre: Fantasy
Year: 2013
I think I’m starting to experience fantasy burnout. I was very critical of Brandon Sanderson’s latest book a few months back, and he’s my favorite author. Mitchell Hogan might be a great writer, but this book ensures he’ll never get high up on my list.
A Crucible of Souls is a fantasy novel. Usually, I’ll be able to qualify "fantasy" with some other subgenre. Martin and Jordan wrote epic fantasy. Sanderson sometimes veers into science fantasy, if of a different bent than Star Wars. Brian McClellan? Riflepunk. Peter Brett? You could almost call his post-apocalyptic fantasy.
Here, I’m just calling a book a plain, vanilla fantasy novel without any further qualifiers. I feel comfortable doing that because it’s a very…generic story. There are few cases where I just never got interested in a book—The Waking Fire is one such—but I can’t remember the last time I was genuinely bored by fantasy.
And that’s because there’s just nothing here. A lot of words, almost no substance. A plot that barely goes anywhere. A cast of characters that sometimes seems like D&D pregens. (The orphan boy with hidden talents, the female fighter to show diversity, the necromancer anti-hero…) This really is the most generic novel I’ve read in probably 30 years. And the ones back then were Magic: the Gathering tie-ins!
Just so I don’t spend the whole post bashing the novel, let’s talk about the good points. First of all, the magic system Hogan describes is built around wards and runes inscribed into various materials. It’s similar to the wards of Brett’s Demon Cycle series, but they feel a lot more science-y. Although the descriptions were barebones, my imagination visualized them as something more akin to schematics than anything. And the narrative does reinforce that image in a few places. Very cool to my rational and geeky brain.
Another aspect of the magic of this created world is the perceived difference between destructive and creative sorcery. Many of the "craftings" (my ebook copy inexplicably had this word italicized in every occurrence) are made from wood or metal, and they have a constructive purpose. They’re lights or security systems, in effect, which only adds to the engineer-like flavor. On the other hand, "destructive" magics are banned, prohibited, verboten, and considered downright evil.
Here’s where the author had a chance to make a positive statement, but punted. The sorcerers of the major city that is the focus for the book’s action have a secret police dedicated to stamping out any embers of alleged destructive sorcery. Naturally, they have to use this same forbidden knowledge to fight against it, but what they consider destructive is…odd, to say the least. Elemental magic is prohibited, because someone could use magical fire to commit arson, for example.
It’s the typical progressive argument against gun ownership, merely transplanted into a fantasy world. At multiple points, in fact, Master Simmon, the teacher character who leads this covert ops team—that’s not even an exaggeration—states that destructive sorcery is banned despite its positive benefits, because some people might use it for ill. In other words, because a random thug decided to shoot someone, the rest of us can’t defend ourselves.
Indeed, the idea of disarming the populace extends beyond that, as denizens of the city of Anasoma, even including their cops, are barred from carrying a sword in public. Civilians can’t even carry a club. It’s a liberal paradise, really, but Hogan doesn’t do much to show why that’s a dystopia to anyone with any sense. Even those seeking to invade don’t care about the politics.
But that’s because he doesn’t do much to show anything. The city is depicted as a cesspool of crime and violence; the main protagonist, Caldan, is mugged in his first week there. It’s a place where everyone is out for himself, everything is bleak and depressing, and we’re somehow supposed to care about it. By the end of the book, I didn’t mind if it was razed to the ground, along with the rest of the empire.
If I sound harsh, it’s because I expected more. A Crucible of Souls got great reviews, and was recommended by people I usually trust. I figured it would be a titanic clash of sorcerers, an epic setting, and all those nice things. Instead, it’s a very generic story. The characters are cookie-cutter. There’s very little worldbuilding. The subplots don’t really go anywhere, yet somehow get bundled up at the end in a bit of deus ex machina.
There’s nothing bad about this book. (Well, maybe some of the prose, but I’ve become a terrible critic of that in recent years.) The problem is, there’s nothing really good about it, either. Except for the magic system, which is genuinely interesting and would give me enough material for an entire series of my own, very little actually stands out. At times, it feels like an RPG campaign that got carried away.
And that’s fine, if that’s what you’re after. I prefer distinctiveness. I prefer books, even fantasy novels, that make me think, that make me consider angles and aspects I may have dismissed before. Failing that, give me a story that’s a fun ride.
Maybe Mitchell Hogan can pull that off. From what I saw in A Crucible of Souls, however, I doubt it. This is a rare miss, and the only reason I finished it is because I didn’t have time to read a different book. So the Summer Reading List for 2025 ends on a down note, alas. Fortunately, the rest of my life makes up for it, as you’ll see soon enough.