Another review

Once again, I feel compelled to review a bit of media. In particular, it’s an album. Call it a sign of the times, I guess.

I first discovered Nightwish in 2004, based on a recommendation from…Slashdot, I think. If I recall correctly (for something that long ago, I can’t say I do), it was the same “smart kids like metal” article that got me interested in the genre as a whole. But I kept seeing them at the top of a few favorites lists, so I checked out Once.

I was blown away. This was the kind of music I never knew I’d been looking for. My only real experience with symphonic metal before then was Metallica’s S&M live album, which was actually really good. Too bad the band immediately lost any goodwill by suing its fans, but I digress. Once left me hooked on not only a band, but an entire subgenre of music, and that hook has stayed in me for a generation.

Last week saw the release of Nightwish’s ninth studio album, cumbersomely titled Human. :II: Nature. (For the sake of clarity, I’ll discard the extraneous punctuation for the rest of this post.) Naturally, I’ve listened to it a few times already, and now I’d like to talk about it.

Music

This one’s actually 2 CDs, not that “CD” means much when almost everyone is going to listen to it in MP3 or Youtube video format. The first disc leads with “Music” as its opening track. We get a fairly long symphonic intro—always a nice touch, in my opinion—before what I see as a fairly traditional Nightwish track: upbeat, with lifting vocals that mix with the orchestral and metal music to create something that overpowers your ears while still sounding beautiful.

“Noise” follows, and it’s a sharp contrast. Where “Music” is almost soft, “Noise” is overtly harsh. The singing is closer to screaming, and there’s more…shredding. Which fits the lyrics, full of references to Black Mirror and allusions to the cacophony that is our modern life.

Farther down the line, “Harvest” is the 4th track, and I would call it a masterpiece. Poetic lyrics, a melodic sound, and a general feeling of goodness permeate the song. Between its content and the chorus of band members singing, I have to admit that I was, for some reason, reminded of “Baba Yetu” by Christopher Tin, the theme song of Civilization IV. “Harvest” just struck that same chord within me.

“How’s the Heart?” is another that left me feeling better. In a way, it’s kind of a sequel to the previous album’s “Elan”. (A common theme, as Human II Nature as a whole seems to be envisioned as a sequel to Endless Forms Most Beautiful.) But it stands alone just fine, and I see it as one of the most meaningful tracks on the album. My interpretation of the lyrics is simple. We’re all human. We all have needs, and ranking high among them is the need for socialization. In these times where that need, like so many others, has been forcibly suppressed, “How’s the Heart?” asks a question I can only answer in one way: it could be a lot better.

“Procession” immediately follows, and I look at it as another “sequel” to a song on Endless Forms Most Beautiful, this time “Edema Ruh”. There seems to be a common theme in these two albums of…watchers. Call them ancestors, angels, aliens, or animist spirits, but someone is watching humanity, as though we were performing for their benefit. They were here before us, they’ll be here when we’re gone. Above all, though, they’re curious. They want to see what we’ll do next. In “Procession”, they sound as though they’re getting tired of our petty squabbles and lack of inspiration. And I agree.

Disc 1 concludes with “Endlessness”, the only track with primarily male vocals. That’s one of the downsides of the album, in my opinion, but I understand. The band’s always been more female-fronted in its singing. Although I won’t say this is the best song on the disc, it holds its own, despite being fairly long. It’s a grand finale, and it does succeed at that. You feel like you’re at the end of a journey when it begins to fade.

But the journey is only halfway done.

The second disc is technically a single song, divided into eight parts collectively titled “All the Works of Nature Which Adorn the World”. It’s entirely instrumental, apart from the occasional choral vocals and a spoken word section at the beginning and the end, and…it’s a metal symphony. There’s no other word for it. “Vista” and “Aurorae” are stirring, “Moors” makes me long for…something. I’m not sure what, but it’s there. “Anthropocene” is a term I generally loathe, considering it a pejorative, but here it comes off as inspiring—if this be the age of humans, let us make it ours. (To top it off, this movement of the symphony even includes a version of the Hurrian Hymn to Nikkal, the world’s oldest known musical work.)

“Ad Astra” closes the book on Human II Nature, and let me tell you this right now: nothing could have prepared me for it. Not only does the music build to a perfect crescendo, creating the sense that, while this story is done, ours hasn’t even begun, but the spoken section is moving, inspiring. It’s a passage from Carl Sagan’s Pale Blue Dot, where he muses over the picture of the same name, a photograph of Earth as seen from billions of miles away.

Our whole planet doesn’t even take up a whole pixel of the image. Everything we know, everything we are, is nothing more than a dot, “a mote of dust suspended in a sunbeam.” For Sagan, that’s a call to protect and cherish what we have. For me, it’s something different. Yes, we must ensure that our environment continues to support not only our lives, but also (and this is where so many environmentalists go wrong) our livelihoods and our standard of living.

To me, the pale blue dot is the beginning. It must be, because otherwise it would be our end. And that, I think, sums up my feelings on the meaning of Human II Nature. We were born of nature, yes, we are of nature, but we have outgrown it. Tsiolkovsky said it best:

Earth is the cradle of humanity, but one cannot live in a cradle forever.

“Ad astra,” the song’s title says. To the stars. At a time when tens of millions of Americans aren’t even allowed to leave their homes, we can yet dream of better times to come. We don’t have to be chained to the indignities of the present, the ghosts of our past. We can make a future that is greater.

Why? Because we’re human. We’re not the disease. We’re the cure.

Celeste: my thoughts

I’ve never been a video game reviewer, and I’m certainly not going to start now, but I picked up Celeste this week, thanks to a Switch sale and my amazing Tetris prowess. I finished the main story portion of the game last night, so I’d like to offer my thoughts on what’s considered by some to be one of the top indie releases of the past few years. Bear with me, because this does connect to the rest of PPC. Eventually.

The gameplay

Celeste is a 2D pixel-art platformer where you’re expected to die. A lot. The difficulty is, in parts, brutal. Deaths are easy to come by, successes are rare and relieving, and the game pushed me to my limit in multiple spots.

You play as Madeline, a young woman who wants (for reasons we’re never truly told) to climb the fabled Celeste Mountain. Along the way, she has to solve a ton of jumping puzzles, most involving numerous spikes. You can jump, you can dash, and…that’s about it. Oh, and you can grab on to walls for a few seconds. No weapons, no enemies other than bosses at the end of each chapter, just you and whatever the mountain throws at you.

There’s nothing wrong with that. It’s fun, and it reminds me of a lot of retro games, just with better music. And while it is a hard game by any measure, it’s not a sadistically hard game like, say, Super Meat Boy or the Kaizo mods of Mario games. This is a challenging game most of all. As I’m not a platforming guru, Celeste tested me sorely. The game tracks your total deaths, and those rose fairly steadily with each chapter: about 50 for the first, climbing to 425 for the climactic “Summit” level.

Basically, the gist of it is this: if you want a challenging, yet rewarding, platformer, this one’s worth your time. But there’s also a story buried in there, and it’s that story which made me want to write.

The story

Madeline is troubled. She’s determined to climb this mountain, for whatever reason, and that’s laudable. I know I’ve doggedly pursued some questionable goals in my life. I’ve faced trials, and I’ve kept going through some tough times in pursuit of what I truly want. On the other hand, I know what it’s like to give up when the going gets too tough, too. So once the story of Celeste started developing from “I want to climb” into something more, I paid attention.

The mountain has magical powers, it seems. A kind of magic mirror in a ruined town near its base separates a part of Madeline’s personality, or psyche, or something. The character is literally called Part of You, and it’s kind of a palette-swapped version of our protagonist. Rather than the red hair and healthy skin of Madeline, her “dark” part is a purple-haired vampire.

This part is, as far as I can tell, supposed to represent her fears, misgivings, and so on. It’s always telling her that she should give up. Go home, because there’s no point in continuing. Okay, I’ve got one of those, too. Thing is, it’s called all of me.

In a talk with the stereotypical “bro” NPC Theo, Madeline talks about depression and anxiety, and I get that this is intended to be central to the plot, but…it just doesn’t work for me. As someone who really does suffer from both of those, the depiction rings so false that I was cringing at points. It’s not a mater of “Just try harder, and you’ll make it through.” That’s not how it works. No amount of platforming is going to solve the problem of the deck being stacked against you. “If you don’t stop, you won’t fail,” is the moral of the story, and…that’s not true. If it were, I’d have a job that pays enough to live on, not just the occasional freelance gig. I’d be living with my partner (and I’d call her my wife) instead of desperately scrambling to rearrange my life so I can meet her in person just one time before she finally gets tired of waiting.

In other words, the story of Celeste simplifies a complex, very personal topic in a manner that rubs me the wrong way. It’s good that games are trying to discuss such subjects, and I’m glad it doesn’t go too far into political rambling. (The worst sin here, in my opinion, would be the forced “diversity”: there are no white male characters at all, but that’s unfortunately the norm for the games industry these days.) And maybe its depiction of depression and anxiety work better for other people. I’m sure some do feel like they’re at the bottom of a dark ocean. But I don’t.

The verdict

As I stated above, I’m not a reviewer. This is, to my knowledge, only the second time I’ve gone into such detail about any media I’ve enjoyed. But maybe I’ll do it more from here on out.

Anyway, if I had to put a number on Celeste, I’d give it probably a 7 out of 10. I’d call it too hard for “casual” players, and the pixel art style might put some off. I like that style, however, so I find the aesthetic truly beautiful in places. The music is excellent, although a couple of the tracks are a little repetitive. And the story, although it isn’t front and center, has the problems I mentioned above.

Despite those flaws, it’s well worth the seven virtual dollars and six real hours I spent on it. Just don’t look to it for serious advice on overcoming your mental obstacles, and you’ll find a fun, challenging throwback to the days of yore.