Release: The Eye’s Mind, Part 2 (Modern Minds 2)

Back in April, I posted the first in a new series of short stories set in the 1920s. Called “Modern Minds”, it deals with psychic abilities of a lower key than is common in television and movies. This is the continuation of that story.

Cast out of her home, Jessie seeks answers to the mystery of her mind, her sight. To find them, she travels farther than she has ever gone, far away from all she knows. What she discovers will open her eyes to a world she never knew existed.

Head on over to my Patreon to pick it up. All it takes is a pledge of $3 a month. That’s not too much, is it? If you like it, check out my other stories, and keep watching for future entries in Modern Minds.

From the memory vault: Atlanta 2012

Growing up, I never really “got” gaming, not in the RPG sense. That only started to click in my head once I began looking into D&D and other games like it, which wasn’t until the early to mid 2000s. The first time I bought an RPG book was in 2006: d20 Modern. I saw it at the bookstore, thought it looked interesting (it had stats for modern weapons, among other things), and had the extra money, so why not? Although I didn’t buy it there; I instead ordered it from Amazon, because that was quite a bit cheaper, and not nearly as socially awkward.

It’s hard to believe that this happened when I was 22, and I’m now closing in on 35. It’s even harder to believe that the first idea I had for a campaign of my own, inspired by what I read in the d20 Modern handbook, is set in a time closer to then than now.

I’m bored and not very inspired, so that’s what this post is for. This is my chance to throw out an idea that came to me before I ever started writing fiction. I called it “Atlanta 2012”, and you’re about to see why.

The premise

Back in those halcyon days of 2006, we didn’t have to worry about the polarization of discourse, or social media privacy, or ISIS, or anything like that. We had the political turmoil of the Iraq and Afghanistan wars, of course, and the violations of civil liberties in the wake of 9/11, but nothing like today. Thus, such troubles hadn’t seeped down into fiction yet, or into the mind of a young man whose head was already too full.

One thing that did interest me then was all the hubbub about the Mayan doomsday prophecy. If you’ll recall, the world didn’t end in December 2012, but far too many people thought it did, because they couldn’t fathom the idea of a calendar running out. Never mind that we were only a few years removed from the Y2K hysteria, which boiled down to the exact same problem. No, they were convinced the apocalypse was coming, and that the Mayans knew it down to the day.

The d20 Modern system, for those who don’t know, was an attempt at making a present-day adaptation of 3rd Edition D&D. (This was before 4E and Pathfinder, when everyone was making supplements, thanks to the OGL.) It wasn’t exactly the same, but it was pretty close. I don’t remember all the specifics now, but some that stick out are the wealth system—skill checks instead of tracking currency—and the horribly low damage that most guns did. If I did a game set in the present now, I’d probably use GURPS or something like that, but I was young, and I didn’t have the same resources at my disposal. This was what I had to work with.

These two threads tie in together, because they form the two sides of my campaign idea. The setting would be 2012, starting a few months before the presumed doomsday. I chose Atlanta as the “base” city because it was close enough that I knew a little about it, but far enough away that it wouldn’t be obvious I was doing a “hometown” RPG. Plus, it’s big, really big. There’s a lot of places to hide, a lot of gaps where stories can go. (For the same reason, I’ve used it as the main character’s effective base camp in my Endless Forms paranormal novel series.) The six years between play time and game time would give my players—my brother and a couple of my stepdad’s nephews were who I originally intended, as I would be the GM—the chance to play as either upgraded versions of themselves or fictitious contemporaries. And such a short time gap meant that technology wouldn’t change too much…except that I didn’t predict Facebook and ubiquitous smartphones, but you can’t win ’em all.

So, the game would take place in Atlanta, starting mere months before the end of the world. And that would be the first big storyline. My imagination had the players hunting down clues as to the nature of the apocalyptic event, culminating in a trip into the jungles of Guatamala and the Yucatan. Since you can’t very well stop time, the big day would come and go, so Act I was a bit of a forced Bad Ending. But my idea was that the players wouldn’t know that yet. The effects would only show up later.

In the d20 Modern handbook, there are a few setting sketches. The authors never went into any great detail, because they expected you to buy worldbooks to fill those in. (I don’t think they ever wrote them, though.) Basically, you had a generic “real world” setting, one where psionic stuff was prevalent, and “Urban Arcana”. That last was the key, because it was described as not much more than “D&D in our world”. You could have orcs on a subway, or trolls walking down Peachtree (or Broadway, but I was using Atlanta, remember). You could have magic, even. There weren’t fixed ways of using it, but the leveling system of 3E meant that your modern-day hero could take a wizard level if he wanted—and if you had the book—and there’s your spells.

Putting it all together, that was the outline I devised. Part 1 was a detective mystery, with the players hunting down clues as to the nature of the apocalypse, then coming into contact with a shadowy organization that wanted to bring it about. Then, when the designated day arrived, Bad Things would happen. The superficial victory hides the greater threat emerging: magic, fantasy, mythology. The world would slowly open up to the supernatural, in all its myriad forms. The latter half of the campaign, then, is all about that. I don’t go in for horror, but I thought I might be able to mix it in a little, especially when the players first confronted something obviously inhuman. My plans never got to mind flayers and beholders and the like, but that’s because I eventually gave up on the whole thing.

In a sense, however, I didn’t. A lot of what made Atlanta 2012 actually went into Endless Forms. The same city is the focus. Instead of a team of investigators, I’ve just got one, but he is still investigating. There’s no overt magic, but supernatural creatures lurk everywhere. So, while I did abandon the RPG campaign, the story seed went into hibernation, sprouting a decade later. Funny how that works.

Amazon: Taking a break

In the past two years, I’ve posted quite a bit of my work on Amazon through their KDP program. That’s great. It really is. I won’t say I’ve been all that successful with it, but I have seen a modest number of sales here and there. Even better is the newer paperback option. I prefer physical books, and I truly love holding one bearing my name in my own two hands. That’s a wonderful feeling, probably the closest I’ll ever get to holding a child of my own.

Today, I had planned to release my novel Innocence Reborn in paperback. But I won’t. Why? Because I’m taking a break from KDP for a while. I don’t know if Innocence Reborn is ready for the platform, and it’s just too much trouble changing things around to fit their requirements. I’ve had no end of problems adjusting margins, for example, because LuaTeX (the engine I use to create print-ready PDFs) doesn’t play nice with whatever Amazon uses to measure. Thus, my “0.75 inch” margin—the minimum required for a book of the intended size—is somehow smaller than the “0.750000 inch” that they ask for.

On top of that, I have yet to get the print cover looking the way I want. In every case thus far (Before I Wake, Nocturne, The Linear Cycle, and The Shape of Things) the end result comes out too dark. Granted, I’ve used black backgrounds for three of those, and a dark red for The Linear Cycle, but…I’m no artist. I’m not a designer. I really don’t know what’s going on, nor do I know how to ask for help, let alone whether anyone would bother giving it.

This isn’t permanent. I fully intend to come back to the platform, but I really feel like I need a break from the hassle. Let me write. That’s all I ask. Then, once I’m done with the writing (and the editing, the re-editing, the re-re-editing…), I’ll worry about print-friendly cover art, half-title pages, and things like that.

Summer Reading List 2018 – halfway point

Summer has reached its height. The temperatures are awful, the storms are coming fast and furious, and it’s a good time to just sit inside, turn that AC on high, and read.

Back at Memorial Day, I announced the 2018 version of the Summer Reading List Challenge. Your task: 3 books read by Labor Day. As of today, you have 32 days remaining, so how are you doing?

Although I’m writing this on July 19, the two weeks between then and now won’t see me finishing a third book for the challenge. There’s just too much else to do. But that’s okay. I’ve got 2 so far:

Fiction

Title: The Core
Author: Peter V. Brett
Genre: Fiction/fantasy
Year: 2017

This is the final part of the five-book Demon Cycle that started way back when with The Warded Man. I’ve followed along through the whole thing, and I have this to say about the series as a whole: the worldbuilding is excellent. Here we have what’s basically a distant post-apocalyptic setting. Demons come up out of the ground every night, preying on humans, keeping them corralled into a handful of cities and numerous small villages. There’s magic, war, sex, violence, and pretty much everything you’d want out of an epic fantasy saga.

Well, this book cranks everything up to 11. That’s really the only way to put it. And it works, for the most part. The worst complaint I’ve heard about the Demon Cycle is the author’s use of dialect, which some found confusing or even incomprehensible. As someone who is used to Southern and Appalachian speech, it never bothered me one bit. Instead, I was more annoyed by the fanboy-like fawning over a certain group of people, the sometimes blatant Mary Sue nature of quite a few characters, and the Mass Effect 3 ending.

Other than that, it was a fun read, a fun journey. I won’t say The Core is the best book I’ve ever read, and at over 700 pages, it’s a pretty big investment, but this one was worth it. I love worldbuilding, I love interesting settings, and I love cinematic action. Going by that standard, this book’s got it all.

Nonfiction

Title: From Tyndale to Madison
Author: Michael Farris
Genre: Nonfiction/history
Year: 2007

One of the requirements of the Summer Reading List challenge is a nonfiction book. My choice for this year is a fairly obscure work I got from…somewhere, entitled From Tyndale to Madison. Its goal is to link William Tyndale’s 16th-century attempt to translate the Bible into English with the concept of freedom of religion expressed in the 1st Amendment.

Well, it pretty much fails at that. I have nothing against Christianity per se, or indeed Christian authors, but this book is a case where an author looked at a topic from a biased angle and, wonder of wonders, came to a biased conclusion. The historical parts of the book, a series of cases where the established English (and later Colonial) church used its power to suppress lesser sects, work just fine. They’re informative even for someone like me, someone who has researched the period to some slight degree.

Where I take issue is the notion that these nonconformists were the sole reason why the Founding Fathers made sure to include the free exercise of religion (or the lack of such) into our country’s second most important document. The author tries to prove that this had nothing to do with the Enlightenment, the single most pivotal era in the history of science, philosophy, and rationality. He also dismisses the very well established evidence that many of those who founded the US, who were responsible for ensuring that Christianity in any guise would not reign supreme, were deists.

Yeah, that doesn’t exactly work. Even in its own text, the “debunking” fails. The colonial laws of tolerance the author so often quotes as being the precursors to the Bill of Rights invariably continue to outlaw deism, atheism, and other non-Christian philosophies. If, as his theory supposes, these were what Madison and the others of his time were trying for, then they failed miserably. And it’s a good thing they did.

So I wouldn’t recommend this book to anyone. The history parts are fine, but it’s blatantly obvious that the author has an agenda, and he’s willing to distort the evidence to confirm it. Leave that to Fox News. We don’t need it in our books.

Coming up

There’s still a #3. I haven’t decided what it’ll be just yet, but I’ve got a few ideas. I do want to read something a little older, maybe even a classic. The box I have yet to check is “a genre you don’t normally write”, so fantasy won’t cut it. Probably not sci-fi, either, unless I go for something a little…out of the ordinary. I’ll tell you around Labor Day, or you can follow me on the Fediverse (using Mastodon, Pleroma, or whatever your favorite platform): @mikey@toot.love. Keep reading!